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How does UDP Differ from TCP (Transmission Control Protocol)?

Alex Khazanovich
Data Transmission Protocol
November 11, 2024

UDP (User Datagram Protocol) and TCP (Transmission Control Protocol) are both used to send data over the internet, but they work in fundamentally different ways. 

TCP provides reliable, ordered delivery of data with a connection setup (handshake) before transmission, while UDP sends data without a handshake, making it faster but less reliable. 

In short, TCP ensures accuracy, while UDP prioritizes speed.

How Does UDP Work?

UDP, or User Datagram Protocol, is known for its simplicity and speed. UDP operates on the Transport Layer of the OSI model, just like TCP, but it functions in a “connectionless” way. What does that mean? In UDP, each data packet, called a datagram, is sent without any preliminary connection setup. There’s no initial handshake like with TCP.

In practice, this lack of handshake in UDP means data is transmitted without waiting for the receiver to acknowledge it. You could think of it as sending a message by tossing it over a wall—you throw it, and it may or may not reach the other side. 

UDP is often used for applications where speed is more important than reliability. Streaming services, online gaming, and video calls commonly use UDP because they need real-time data transmission, even if it means sacrificing occasional data accuracy.

How Does TCP Work?

In contrast, TCP is a “connection-oriented” protocol. This means that TCP establishes a reliable connection between sender and receiver before any data is transmitted. It does this through a handshake process, a three-step exchange that confirms both ends of the communication are ready. 

Once the connection is established, TCP ensures each data packet arrives in the correct order and without errors. If a packet is lost or damaged, TCP automatically resends it, making sure that the receiver gets an accurate, complete set of data.

Imagine TCP as sending a series of signed, certified mail envelopes, where each envelope requires a confirmation from the receiver. This makes TCP reliable, but it also slows things down, even with TCP acceleration

Because of these features, TCP is ideal for applications where data integrity is critical, such as:

  • File Transfers: FTP or other large file transfers need every bit of data to be received accurately.
  • Web Browsing: HTTP/HTTPS over TCP ensures web pages load correctly, including all images and scripts.
  • Email Services: TCP is also preferred for email protocols like SMTP and IMAP, where accurate message delivery is essential.

UDP in Networking: Key Characteristics

To understand UDP better, let’s dive into its main features:

  • Connectionless Nature: UDP doesn’t establish a session before sending data. No handshake means reduced delay, which benefits applications requiring quick data transmission.
  • No Error Checking or Resending: Unlike TCP, UDP does not guarantee packet order or integrity. Once a datagram is sent, there’s no follow-up to check if it arrived or if it arrived intact.
  • Broadcast and Multicast Support: UDP can efficiently send data to multiple recipients at once, ideal for tasks like live streaming or broadcasting updates.

Main Differences Between UDP and TCP

Here’s a side-by-side comparison to illustrate how UDP and TCP differ in practice:

Aspect TCP (Transmission Control Protocol) UDP (User Datagram Protocol)
Connection Type Connection-oriented, with a handshake process Connectionless, no handshake
Reliability Reliable, guarantees packet order and integrity Unreliable, no packet order guarantee
Data Transmission Slower due to error-checking and re-sending Faster, with minimal delays
Use Cases File transfers, emails, web browsing Streaming, gaming, real-time communications
Error Checking Yes, ensures packets arrive without errors No, packets may be lost or arrive out of order
Header Size Larger, with more fields for reliability Smaller, as fewer checks are performed
Flow Control Manages data flow to prevent congestion No flow control, which can lead to dropped packets

UDP Layer and Protocol Structure

As mentioned, UDP works at the Transport Layer of the OSI model. It’s a simpler protocol than TCP, with a minimal header structure to make things fast. Here’s a look at what’s in a typical UDP header:

  • Source Port and Destination Port: These identify the sender and receiver application on each end.
  • Length: Indicates the size of the UDP packet.
  • Checksum: A basic error-checking measure to ensure the data hasn’t been altered in transit (although, unlike TCP, it doesn’t guarantee packet integrity).

The reduced header size helps UDP perform faster than TCP, with less network load.

Why Use One Protocol Over the Other?

Each protocol has specific advantages that make it a better choice for certain tasks. Here’s why you might choose one over the other:

  1. Use TCP for Reliability – TCP’s reliability ensures that all data is received in the correct order, making it essential for applications like file transfers, web browsing, and email services where accuracy matters.
  2. Use UDP for Speed – UDP is faster and more lightweight than TCP, ideal for time-sensitive applications where minor data loss is tolerable, like streaming, gaming, and real-time communication.

Application Layer Protocols

Both TCP and UDP serve as the backbone for many widely used application layer protocols:

  • TCP Examples: HTTP/HTTPS, SMTP, and FTP are based on TCP due to their need for reliable data transmission.
  • UDP Examples: DNS and SNMP protocols use UDP since they require quick responses and can handle the occasional loss of data.

In short, TCP and UDP serve different needs in networking. TCP is for when you need reliable, ordered data transfer, and UDP is for when you want speed and can tolerate minor data loss. This difference is why you’ll see UDP frequently used in high-speed, real-time applications and TCP in situations where accuracy matters most.